Manage A Dungeon That People Go Into And Die Pretend you're rolling, then take your favorite or make something up. Quest generator: part one (1d6) 1 - The tomb 2 - The haunted forest 3 - An ancient ruin full 4 - Volcanic caverns 5 - The alchemical factory 6 - The castle part two (1d6) 1 - of Gygaxian Horrors 2 - of dwarves you owe money 3 - of Count Bloodula (and skeletons) 4 - of demon-worshipping cultists 5 - of snooty, violent elves 6 - of clockwork golems Room Layouts (make square edges, squiggly edges, whatever by theme) 1 - Straight hallway 2 - 90 degree angle 3 - Curved hallway 4 - Spiral stairs 5 - 10' cube room with 1d4 exits 6 - T junction hallway 7 - + junction hallway 8 - 20' by 40' room with chasm and walkway in middle 9 - 30' by 30' room with stairs to upper balcony, 1+1d4 exits 10 - Regular stairs 11 - 20' by 40' room with chasms on edges 12 - 15' radius circle, 1d4 exits 13 - 30' radius circle, 1+1d4 exits 14 - U-shaped hallway 15 - Adjacent spiral staircases, like they meet up 16 - Circular hallway 17 - Labyrinth, the minotaur kind 18 - Labyrinth, the David Bowie kind 19 - Roll twice, one's a catwalk over the other 20 - Roll twice, different geometry on either side of weird statue Room junk 1 - Stalactites 2 - Stalacmites 3 - More pits 4 - More chasms 5 - Weird statues 6 - Suits of armor 7 - Soldier statues 8 - Tapestries 9 - Vines 10 - Tree 11 - Overhead rickety bridge 12 - Suspicious alcoves 13 - Mushrooms 14 - Glowing mushrooms 15 - Crystals 16 - Glowing crystals 17 - Singing mushrooms/crystals/statues 18 - Distant chanting 19 - Covered in eyes 20 - Excalibur (you're not the chosen one) Traps (about half of rooms have one) 1 - Visible, timed buzz saw track. 2 - Visible, timed spear pincushion. 3 - Visible, timed swinging axe. 4 - Visible, timed crushing wall section. 5 - Spikes everywhere. 6 - Trap door and spiked pit. 7 - Trap door and ooze monster. 8 - Trap door and crushing walls. 9 - Trap spring and spiked ceiling. 10 - Grab idol get boulder. 11 - Pressure plate to flaming oil. 12 - Pressure plate to poison darts. 13 - Pressure plate alarm. 14 - Pressure plate poison gas trap. 15 - Pressure plate ceiling net. 16 - Pressure plate and flooding room. Maybe add water monsters. 17 - Orb of annihilation in a hole. 18 - Thin catwalk, boulders on chains. At least two competency rolls the obvious way. 19 - Nothing, but grin like an idiot when you roll this. 20 - Roll 1d4 - that but pressure plate suddenly changes timing. Monsters (1dWhatever) 1 - Skeleton - 4 3 1 4. 2HP, 1d6 damage. 2 - Zombie - 3 3 1 4. 4HP, 1d4 damage. Nauseating cloud if its attack roll is 1. 3 - Wight - 4 3 1 4. 6HP, 1d4 damage. Paralysis on damage roll 1. 4 - Spook - 4 3 1 4. 4HP, 1d4 damage. Incorporeal, walks through walls. 5 - Giant Ant - 4 4 1 6. 4HP, 1d4 damage. Soon there will be more. 6 - Giant Spider - 4 5 1 4. 4HP, 1d4 damage, poisons (A16) on a 1 7 - Giant Centipede - 6 4 1 3. 8HP, 1d6 damage, rots (A17) on a 1 8 - Monkey - 3 6 1 5. 4HP, 1d4 damage. Lies roll to steal you shit, then run away 9 - Giant Rat - 4 3 1 4. 1HP, 1d4 damage. 2x numbers 10 - Giant Badger - 6 2 1 4. 6HP, 2d6 damage. 11 - Giant Frog - 5 3 1 3. 12HP, 1d4 damage, ranged tongue attack graples, 1d4/turn in mouth. 12 - Goblin - 4 3 1 4. 4HP, 1d4 damage. 13 - Orc - 5 2 1 4. 6HP, 1d6 damage. 14 - Kobold - 5 5 1 5. 2HP, 1d4 damage. Roll traps twice in this room. 15 - Gas Bag - 1 3 1 2. 1HP. Flies. Makes a 40' cloud of 1d4/ten seconds caustic gas for a minute. 16 - Mimic - 5 9 2 2. 4HP, 1d8 damage, looks like a treasure chest. 17 - Rust Monster - 5 2 5 8. 8HP, 1d6 damage and destroy a metal weapon. 18 - Ooze - 4 7 5 8. 8HP, 1d6 damage, half damage from weapons. 19 - Cultist - 4 5 7 3. 4HP, 1d4 damage, random spell off a random list 20 - Demon - 6 6 6 6. 6HP, 1d6 damage and 1d4 fire damage to something else Bigger Monsters (1, every 1d6 rooms or so) 1 - Bullshit Spider - 5 6 5 5. 10HP, 1d8 damage. Roll an awful ability. 2 - Bullshit Tiger - 7 6 5 5. 12HP, 2d6 damage. Roll an awful ability. 3 - Bullshit Undead - 5 5 8 4. 14HP, 1d8 damage. Roll an awful ability. 4 - Hydra - 10 1 1 4. 20HP, 5d4 damage. Violence is half HP, damage is quarter HP d4. 5 - Worse ooze - 5 8 5 9. 12HP, 1d8 damage, half damage from weapons, roll an awful ability. 6 - Nasty ooze - 6 9 5 9. 16HP, 1d10 damage, half damage from weapons, roll two awful abilities. 7 - Boring Beetle - 6 2 1 4. 12HP, 1d8 damage. Digs through rock. 8 - Cockatrice - 5 3 9 3. 8HP, 1d8 damage, paralysis attack. 9 - Fungal Mass - 4 6 6 3. 20HP, 1d4 damage. It's everywhere. Roll new abilities whenever you want. 10 - Ogre - 9 2 1 4. 12HP, 2d8 damage. 11 - Guardian Hieroglyph - 8 6 8 6. 12HP, 1d8 damage. Stuck to the wall. Knows a random spell. 12 - Stone Golem - 8 6 6 5. 99HP, 2d8 damage. Very slow. 13 - Necromancer - 5 6 10 5. 10HP, 1d8 damage. Random spell. Summon 1d4 undead of type 1d4. 14 - Worse Kobolds - 5 6 1 8. 2HP, 1d4 damage. Roll traps whenever this room has less than two. 15 - Living cloud - 4 6 8 7. 16HP, 1d8 damage. Half damage from weapons, flying, squeezes, roll awful. 16 - Floating eye - 2 7 9 4. 12HP, 1d6 damage. Roll twice on awful abilities 17 - Squid Face - 6 8 10 5. 10HP, 1d8 damage. Roll an awful ability. Knows all spells. 18 - Wraith - 8 6 6 7. 12HP, 1d8 damage. Incorporeal, walk through walls, roll an awful ability. 19 - Vampire - 7 7 7 7. 12HP, 1d6 damage, damage heals self. Knows two random spells. 20 - Mini Dragon - 9 7 6 5. 20HP, 1d8 damage. awful abilities 7, 8, 9 Awful monster abilities list 1 - Invisibility 2 - Teleportation 3 - Acid blood 4 - Walk through walls 5 - Nauseating cloud 6 - Spider webs 7 - Fear aura 8 - Improved Grab / claws 9 - Fire breath 10 - Eats equipment 11 - Incorporeal 12 - Splits 13 - Hold Person 14 - Paralytic gaze 15 - Sleepy song 16 - Rot - 1 stat point of your choice per minute, kiss your ass goodbye 17 - Poison - 1 hp/minute, kiss your ass goodbye 18 - Enrage Person - Uncontrollably attacks nearest thing for (violence) minutes 19 - Charm Person - If target has less than 1d10 HP they're mind-controlled, roll a new character buddy 20 - Roguelike hostile polymorph