Newest is at the top. 3 April 2017 * Made torches and such impassible to ghosts/hieroglyphs * Reworked the plot. Now you have to retrieve the Amulet of Yendor, making this a proper roguelike * Added alternate level shapes * Added special structure to first floor 29 March 2017 * Added items of knockback and switching 22 March 2017 * Healing hurts undead * Fixed a bug where vampires wandered into lit squares like dummies (whoops) * Vampires heal when they attack (how'd I miss that?) * Completely reworked (and renamed) the sword of healing 21 March 2017 * Added lighting system and Vampires * Completely reworked Armor of Vampirism * Improved many tile descriptions * Increased the amount of fire generated by some fire items * Reduced the number of mundane item spawns 19 March 2017 * Added "discoveries" screen * Added mundane weapons and armor to the dungeon * Vastly improved item descriptions. * Nerfed Potion of Vampirism. It should still be totally boss though. * Buffed the Scroll of Vampirism. * Made invisibility in general better / behave more consistently * Buffed several invisibility items * Nerfed the armor of invisibility (made it less reliable) * Reworked Cleaving, mostly making AOEs bigger and sometimes stronger, and renamed it Radiance * Reworked Blasting, making it stronger, but nerfed the Sword of Blasting: it's now unreliable 19 March 2017 * Added dwarves * Fixed connectivity issues with graveyards and columnades. Theres one(?) more connectivity bug in the core room placement algorithm but it's rare and not fixed yet. * Changed all the lime-colored items so they don't disappear when covered in acid * Increased the attack value of certain (H) monsters * Made dragon fire more impressive * Made Oklob Plants, Exchangers, and other powerful ranged enemies much more fair * Compressed the armor tiers. Dragon leather is out, mithril is as strong as dragon leather was. 18 March 2017 * Fixed a major crash bug with monkey-like enemies stealing certain items * Fixed connectivity issues with lakes (Kraken lakes) and tunnels * Put tunnels back into the game 18 March 2017 * Rewrote "patrolHome" behavior to keep monsters more consistently near their nests. * Preliminary balance patch to (H) monsters * Slowed anything with speed 2048 (Jabberwock) to speed 1536 (quail) * Fixed bug that made phantoms easier to identify than intended * Some tweaks to fungus to make them a little more convenient * Made mithril chainmail rarer 17 March 2017 * Improved Unicorns * Made Egg rooms more fair 17 March 2017 * Reworked Trolls. * Reworked poison. Poison still can't kill the player, but it can kill everything else. 16 March 2017 * Added all the "item hate" monsters: a, m, n, and... something. * Added the red damage flash animation to everything, not just the player * Made your HP display change color * Fixed the "invisible necromancer in a cloud of caustic gas" thing 15 March 2017 * Added item effects: Death, Slaying * Tweaked some item drop rates (very slightly lowered, mostly in potions) 15 March 2017 * Very minor balance changes to (e) monsters: more can be oneshot with daggers. * Major balance changes to (m) monsters: most can be oneshot with a sword. Lizards hit less hard, but are just as poisonous and move as fast as quails. Harpies do less damage. Urs do less damage unless you let one press you against a wall. Infernals are fragile and more numerous. * Preliminary balance changes to (h) monsters: their stats have loosely been brought into line with the m monsters, but a sensible change needs to wait until they're seen more often * Fixed many instances of monsters failing to display their name in their color 15 March 2017 * Split game into current, 7DRL, and unpatched versions. * Reverted the monster scheduling change for the 7DRL version, unreverted it for current version. (Old schedule: EeEeEeEeMmMmMmMmMmhHhHhHhH shake, New: EeEeEeMmEeMmMmMmhHMmhHhHhH shake shake) * Created changelog